I am not against the ideas of what the program can do to help users such as myself and the OP but still against the terms as is certain mouse and keyboards if you use extra stuff they have added in them.
Game runs AMAZING however after 5 minutes gameplay, I experience a disappearing mouse cursor. if I alt-tab and tab back in, the cursor comes back UNTIL I hover over an item, then it immediately disappears again, rendering the game unplayable.
Diablo 3 Mouse Cursorl
I'm running rhel 7, 64bits with gnome and installed diablo3 using your battlenet client, the game run perfect also know my graphic card, the problem is when i'm playing some minutes, the mouse pointer is freeze, when I move, see that work but not see the track of the mouse pointer, can somebody help me?
I have the same problem. The mouse starts off working but then the pointer freezes but you can still move the mouse and select things, you just can't see the pointer moving too. I don't know how to fix this. I'm on KDE neon, Nvidia graphics card, dual monitor setup (but of course the game only runs on one.)
Ok, I thought that this program stopped working but, it just needed to be reactivated after 2.4 was installed. If you find that it doesn't seem to be working, simply hold down Shift+Ctrl+Alt to turn it back on (in the game) and then use the number keys to select the mouse you want.
Attack a monster, and by default, your hero will swing or shoot at it, depending on whether you have a melee or ranged weapon equipped. To attack, move your mouse over the monster and click on it (PC) or press the attack button when the monster is in range (Console).
The common windowed mode allows managing the game a lot better. You can move the game window between monitors freely with the additional title button or hotkey (Win-/ by default), or simply drag it with the mouse pointer. Also, the game window may be spanned for desired size. But please note that if the window dimensions exceed the 16:9 aspect ratio, the image will stop accommodating to the resolution and begin simply stretching. It looks terrible, so choose the suitable resolution for your configuration (in our opinion, the optimal solution is using three identical wide-screen monitors placed side by side in portrait mode).
Currently I am making a game with a 2D camera orietation in a 2D world with 3D objects. Sort of like Diablo 2. Right now im using the following code to move my player and im using LookAtMouse to make the player always look at the cursor like diablo 3. I need the character to move toward the location of the mouse cursor on GetKeyDown("W") and away from the cursor on GetKeyDown("S"), but right now W only moves up on the z axis and S moves down on the z axis. I have tried coding it myself, but since I just started programming in C# and using unity I havent had much success. How do I do t$$anonymous$$s? I have been looking everywhere. Thanks!
I'm not entirely sure how exactly you want the player to move, but what I gather is that when you press W, you want the player to move towards your mouse location. The character, you said, already faces the mouse, so all you have to do to get them to move forward, back, strafe what ever.
I'm a legally blind user that like to play games on my windows pc's (windows 7 and 10). The problem is, I rely heavily on Windows Magnifier (Magnify.exe) to make in-game chat and other text visible, but for games that are Full-screen, this causes the mouse cursor to disappear behind the program... clicking still works, but without being able to see the mouse cursor on the screen, Magnify.exe become useless. Also, in these circumstances, the games going into full-screen mode typically causes the screen to zoom back out all the way, displaying the entire screen, and zooming back in does not work.
The irony here is that for games like World of Warcraft, Diablo 3, and League of Legends, the developers clearly state that if users experience a problem where their mouse cursors disappear, they should disable or close Magnify.exe in the Windows Accessibility settings. The reason this is ironic, is because if you are a user that needs windows magnifier to read text on your screen, this "work around" for normally sighted users works great for them, but essentially gives a giant middle finger to us (legally blind users).
The best solution would be to try and adjust the way you use your mouse in D3 so that you always hold mouse buttons instead of rapidly clicking them, or at least as much as you can. I tried doing this at one point but it was sorta difficult. You would have to make the effort for some time before you became habituated to using the mouse in that particular way effortlessly.Still if you try it and persist, it will gradually begin to feel easier over time, until it feels completely normal and takes no extra effort.As they say; old habits die hard.
Actually thinking about this a second time, if an app left the D3 files unaffected and instead only effected files connected to your mouse and/or windows, then it would technically be a legal third-party app.
Cursor Lock is a utility program that confines the mouse cursor to a selected area on the screen. This is most useful in multi-monitor setups, addressing a common oversight in some applications (mostly games) whereby they allow the mouse cursor to drift into other unwanted screens. In video games, this can also lead to minimizing the game window if the cursor has drifted into another screen and the mouse is clicked accidentally. Cursor Lock can also overcome cursor drifting problems in windowed applications and games.
This is a really great program, really helping me a lot.But 1 thing that I really hope is that I can toggle cursor lock using middle click button.It would be really nice if there is an option that we can control cursor lock toggle from mouse(middle click button).
I play Team Fortress 2 in a window and i often get problems when i move the mouse too fast it then exits the window, if i click then TF2 gets minimized. i used your program, and when i opened the shortcut i made, it opened the correct program, so i know i did that right, but it still doesnt lock the cursor into the window. does having no border affect this?
The solution is effectively to create a tooltip div within our code, then attach the appropriate mouseover, mousemove, and mouseout event functions to each of our bar chart divs to appropriately show/hide our custom tooltip div. When the tooltip is shown, we can easily grab the data we want to actually display as the text.
The Move key is an unbound entry in your keybindings menu. Once it's bound to a key (I use W for quick access) it can be used to move just like a click/hold of your left mouse button. Tapping the key orders a one-time move command and holding the key causes your character to follow your mouse until you release--just like the mouse button. But unlike your mouse button, the Move key completely ignores enemy hit boxes, allowing you to force your character to move to a location instead of attacking the enemy standing there.
This is incredibly useful, especially in boss fights, where large hit boxes can often overshadow health globes sitting on the ground--making it practically impossible for you to move your character to them and receive their lovely life-giving powers with the mouse controls. It's not just health globes though--having a designated move key that can't be overriden by attack commands makes it significantly easier to fine-tune your positioning no matter what you're up to. This is especially important when you're kiting packs with your Demon Hunter: on Inferno, all it takes is one stutter step for the minions of Hell to catch up and tear you apart.
Last night, my hardcore Monk got trapped by some summoner and waller elites. My health was getting low and there were 3 health globes half a screen away. The trouble was that there were about 8 NPCs standing on and all around those health globes. My left-clicks were forcing my Monk to attack the scaly demons when all I really wanted was for her to run like hell straight for those permadeath-defusing red floaty balls. After furious mouse-clicking, I remembered the Move key, and with one tap on the keyboard got my Monk to do exactly what I wanted.
The unique affix automatically casts any equipped non-channeled skill that costs Arcane Power with every second (not tick of damage) of a channeling of a skill. It cannot cast two channeled skills. If more than one spender is equipped, it will randomly alternate between them. Spenders will be aimed at the same point where the original skill is cast (at mouse cursor). It cannot cast skills that do not require targeting, and cannot cast Teleport with Aether Walker. If Hydra is an equipped skill, Etched Sigil will summon it, but will not resummon it until it expires.
2. Navigate to Accessibility settings > Display > Pointer. On this page, you can adjust the fill and outline color of the mouse pointer, and also adjust the size by sliding the slider.
There are currently two methods to use the mouse movement with games on RPCS3. The first is where games have native support for Keyboard+Mouse and the second is manually mapping your mouse to controller buttons in the Keypad handler.
However, since console games are usually not designed with a mouse-controlled camera in mind, game developers usually utilize custom deadzones and use custom acceleration multipliers for the analog stick. These settings can modified in the Pad settings menu. It is also possible to tweak these variables with handy keyboard shortcuts as shown below:
Funny how people are preaching how good Diablo Immortal. Literally one of the most heaviest p2w game i ever played and also literally one of the worse Blizzard game ever release after Diablo 3. You can literally will never get past a point without paying in Diablo Immortal. I laughed at the pre-post about diablo immortal releasing and this game is gonna die. 2ff7e9595c
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